About Me

About Me Hey there! I’m an indie game developer who just took the leap into full-time game dev. Ever since I played The Legend of Zelda: Ocarina of Time on my brother’s N64 in 1998, I knew I wanted to make games. It’s been a lifelong dream, and now, I’m finally making it happen. Before going indie, I worked as a software developer for 12 years, building web apps, iOS apps, and backend systems. But no matter what I was working on, I always came back to game development. I love all kinds of games—there’s no single genre I stick to—but the one thing I focus on the most is telling a great story. ...

February 7, 2025

Starting Indie Game Dev in 2025

Hey everyone! As of 2025, I am a full-time indie game dev. I’ve always wanted to build games, but with a day job, I’ve never had the time, until now. Over the past couple of years I’ve been learning Godot and Unreal Engine. While I have built a couple of small projects in Godot, I decided to switch to Unreal Engine 5 to build my first big projects. While I really enjoyed the Godot engine, I have prior experience with Unreal having used Unreal Engine 3. I also really like the horsepower Unreal Engine gives and the ability to deploy to game consoles. ...

February 7, 2025