Introducing A Witch’s Path 🌿🧪✨
Hey everyone! I wanted to take a moment to introduce the game I’ve been working on for the past few months:
A Witch’s Path — a cozy 3D puzzle platformer where you’ll explore floating islands, craft spells and potions, and uncover the mystery behind a world that isn’t quite what it seems.
If you’ve been following me on Bluesky, you’ve probably seen a few sneak peeks already. But now that the project’s really starting to take shape, it feels like the right time to share more of what this game’s all about.
🧙♀️ So What Is A Witch’s Path?
At its core, A Witch’s Path is about curiosity and exploration. You play as a young witch-in-training on a seven-day trial, sent to the floating isles to prove yourself. These islands are full of secrets — ancient ruins, magical devices, strange plant life, and a lot of unanswered questions. Why are the islands floating? Who built the devices you’re using? And what happens when the seven days are up?
Gameplay-wise, it’s a blend of cozy exploration and environmental puzzle-solving. If you’ve played Portal or the Zelda games, you’ll feel right at home. But instead of swords or portals, you craft your own spells and potions that let you bend the rules of the environment.
🧪 A Little Magic and a Lot of Systems
One of the core mechanics is the World Effect System — a custom system I built in Unreal Engine 5 that lets spells interact with the world in dynamic ways. You’re not just casting fireballs here. You’re changing how things work.
Example: Cast a stasis spell to slow moving platforms. Brew a potion that boosts your speed to make that extra large jump. Use wind magic to rotate parts of the level. It’s all about experimenting and combining effects in smart ways.
Spells and potions are made from ingredients you find while exploring. Think mushrooms, crystals, flowers… all with quirky magical properties. You’ll have to discover what each item does and how it influences your spells and potions.
⏳ Time Is Ticking…
The game takes place over the course of seven in-game days. You’ll return to your cottage regularly to craft your spells and brew your potions. Make sure to keep track of your time though or you won’t be able to uncover the secrets in time. And depending on what you’ve explored and what secrets you’ve uncovered — the ending will change.
There’s more than one way to complete your trial. Will you pass the test and become a full witch? Or uncover something that was never meant to be found?
🎨 Art & Vibes
The tone is light but mysterious — cozy vibes with an anime-ish flair. You won’t find enemies or combat in this game. Instead, it’s all about thoughtful movement, observation, and interacting with the world in meaningful ways. The art style is stylized and colorful, with soft edges and hand-painted textures.
It’s the kind of world I hope you’ll want to just be in.
🔨 Made With Love (And Unreal)
I’m building the whole game in Unreal Engine 5 as a solo developer. It’s been an incredible journey so far — from designing the spell system to hacking together tools to speed up development. (Shoutout to my Movie Render Queue icon pipeline if you saw the last blog post 😄)
Right now, I’m deep in building out content for the public demo. Still a lot to do, but things are coming together!
📹 Check Out the Game in Action
Here’s a gif showing some early gameplay and visuals:
If this kind of game sounds like your vibe, I’d love it if you followed along. I’ll be posting more devlogs, spell crafting breakdowns, and design deep dives right here.
Thanks for reading!
Follow along at MiniGameDev