Built for Every Kind of Game
Whether you’re building a party-based JRPG, a fantasy RPG with DOTs, HOTs, or something more custom. SimpleBuffs is the unopinionated core that provides the data structures and reliability to support your entire vision.
Professional Quality
- Unit Tested: Includes a full suite of Unit Tests guaranteeing reliability and stability.
- C++ Performance: Engineered by a professional developer for maximum stability, minimal overhead, and avoids the performance bottleneck of a blueprint based system.
Key Features
- Buffs: Utilize data tables to create and manage your game’s buffs providing Over-Time and Permanent buffs.
- Stacking & Refresh: Automatically manages buff stacks and durations.
- Real-Time: Supports real-time combat with buff ticking managed automatically.
- Turn-Based: Supports turn-based games with a dedicated global system to advance all buffs based on turns.
- Event-Driven: Implement responsive changes with built-in event handling.
- Blueprints & C++ Integration: Easily integrate with both Blueprints and C++ workflows.
- Editor UI for Debugging: Includes an optional editor UI to facilitate testing and debugging your buffs.
Ideal For
- Solo developers and small studios building single-player data-driven games.
- Teams that want C++ reliability without rewriting from scratch.
- Anyone who values clean architecture, performance, and long-term maintainability.
