MiniGameDev | Simple systems for powerful games.
SimpleInventory

SimpleInventory

Version: 1.1.1

SimpleInventory provides a reliable C++ driven system for all item and inventory management in your single-player projects.

View on Fab GitHub Docs Issue Tracker

Built for Every Kind of Game

Whether you’re building a crafting RPG, a survival game, or an adventure with collectibles. SimpleInventory is the unopinionated, data-driven foundation to support your entire vision.

Professional Quality

Key Features

Item Definitions: Use data tables for clear and efficient item definition & management. Stackable Items: Seamlessly manage items that can be stacked, optimizing inventory space. Split, Merge, Find: Easy to use utilities for finding items, splitting stacks, and merging stacks all built-in. Global & Local Inventory: Inventories can be managed globally or on a per actor basis. Event-Driven: Implement responsive item changes with built-in event handling. Persistence Support: Ensure item data persists across game sessions. Blueprint & C++ Integration: Easily integrate with both Blueprint and C++ workflows. Editor UI for Debugging: Includes an optional editor UI to facilitate testing and debugging.

Ideal For