Built for Every Kind of Game
Whether you’re building a crafting RPG, a survival game, or an adventure with collectibles. SimpleInventory is the unopinionated, data-driven foundation to support your entire vision.
Professional Quality
- Unit Tested: Includes a full suite of Unit Tests guaranteeing reliability and stability.
- C++ Performance: Engineered by a professional developer for maximum stability, minimal overhead, and avoids the performance bottleneck of a blueprint based system.
Key Features
Item Definitions: Use data tables for clear and efficient item definition & management. Stackable Items: Seamlessly manage items that can be stacked, optimizing inventory space. Split, Merge, Find: Easy to use utilities for finding items, splitting stacks, and merging stacks all built-in. Global & Local Inventory: Inventories can be managed globally or on a per actor basis. Event-Driven: Implement responsive item changes with built-in event handling. Persistence Support: Ensure item data persists across game sessions. Blueprint & C++ Integration: Easily integrate with both Blueprint and C++ workflows. Editor UI for Debugging: Includes an optional editor UI to facilitate testing and debugging.
Ideal For
- Solo developers and small studios building single-player data-driven games.
- Teams that want C++ reliability without rewriting inventory logic from scratch.
- Anyone who values clean architecture, performance, and long-term maintainability.
