Built for Every Kind of Game
Whether you’re building a party-based JRPG, a fantasy RPG with combat, fishing, and crafting, or even non-character systems like factions or world upgrades. SimpleLeveling is the unopinionated core that provides the data structure and reliability to support your entire vision.
Professional Quality
- Unit Tested: Includes a full suite of Unit Tests guaranteeing reliability and stability.
- C++ Performance: Engineered by a professional developer for maximum stability, minimal overhead, and avoids the performance bottleneck of a blueprint based system.
Key Features
- Leveling Tracks: Configure each track with its own min, max, default level, and unique XP curve definition.
- Global & Local Leveling: Track progression globally via the subsystem or on a per-actor basis with components.
- Event-Driven Pipeline: Drive in-game events, logic, or narrative with built-in event handling for XP gains, Level Ups, and Max Levels reached.
- Blueprint & C++ Integration: Full integration and access for both major workflows.
- Editor UI for Debugging: Includes an optional editor UI to facilitate testing and validation.
Ideal For
- Solo developers and small studios building single-player data-driven RPGs or progression systems.
- Teams that want C++ reliability without rewriting leveling logic from scratch.
- Anyone who values clean architecture, performance, and long-term maintainability.
