Building the World Effect System
Hey everyone! 👋 One of the core pillars of A Witch’s Path is how the player interacts with the environment. I’ve always loved how games like Breath of the Wild and Tears of the Kingdom make the world feel alive. Throw something weird at it, and the game often has a response. That level of reactivity? I knew I wanted something similar in my own game. It just so happened to pair perfectly with another core mechanic: crafting your own spells. ...